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Shader model 3.0 windows xp
Shader model 3.0 windows xp





shader model 3.0 windows xp
  1. #Shader model 3.0 windows xp update
  2. #Shader model 3.0 windows xp driver

So the lack of support is not from mac - it is instead cider - which as we all know is a piece of **cking **it.Ĭedega seem to be telling you serious untruths and you seem to be passing them on to us. Into char creator i go and apply some facial spikes.

#Shader model 3.0 windows xp driver

I understand your frustration, but there is very little I can do to convince Apple or ATi to spend time and resources supporting old hardware.Įxcept now how come when i use eve in Parallels - which i assume must be using the same base mac driver - it provides shader level 3.0 support. It has a SM 3.0 card that isn't actually a sm 3.0 card, of course. Obviously forgot that when i checked when the blog came out in october - is my laptop going to continue to work.Įr yes - has a card that is SM 3.0 compliant. Intel X3100 isn't supported, it may well run the client but we do not develop with it in mind.

#Shader model 3.0 windows xp update

The OS X driver for the x1600 doesn't fully support SM3 unfortunately, it's also the bare minimum supported currently and as such it is likely to become unsupported as we update our minimum requirements for future releases. It has ATI X1600 card - which is supposedly shader model 3.0.Ĭonnecting to char customisation I get message that card is not sm 3.0 compliant.Īm i soon about to be forced to use bootcamp - or going to have to buy a new laptop.Īnyone got any clue what is going one here? I am playing on a macbook pro - a pretty old one - but i like it. Thread Statistics | Show CCP posts - 2 post(s) » Click here to find additional results for this topic using Google

shader model 3.0 windows xp

Shader model 3.0 and the mac - even more confusing due to forum change EVE Search - shader model 3.0 and the mac - even more confusing due to forum change







Shader model 3.0 windows xp